![]() ![]() This includes other typical movements, such as walking up or down stairs or sitting down/standing up. To design a walk animation, we have a Walk Designer build right into it. There is also a rig builder included to add a standard joint rig the a character model. Other human character rigs can be used by simply connecting the joints with the Plug-in. If you are using Characters from DAZ 3D (Genesis 2 or Genesis 3, Victoria 6 or Michael 6), Renderpeople (rigged characters), AXYZ Design (rigged characters), Adobe Fuse/Mixamo or Autodesk Character Generator you can just Drag&Drop them to the Plug-in and can start to animate right away. With People in Motion R2.0 the animation of rigged characters couldn’t be easier. ![]() One tool to move them all! You have rigged characters and like to animate them? Look no further. I've tried multiple different templates (biped, advanced biped, Mixamo rig, Mocap (which is actually labeled "Daz" on the components)), I've tried adding Character Components onto the joints of the imported figure, I've tried adding a Character Definition tag onto the Character to drive the Character Solver on the Daz figure, I've tried every single thing I could think to do and the Daz figure won't follow the Character. The only thing that works is to a) apply the character rigging to an OBJ or b) export an OBJ to Mixamo, then use the Mixamo rig character in C4D, but neither is really ideal.For compatibility with Cinema 4D R20, download and install the free Insydium Bridge Plugin here: ![]() ![]() The problem is that nothing I've tried using the Character system has allowed me any control over a Daz figure in C4D. That works well enough, but I thought I'd try doing more of the animation inside C4D (and I also occasionally need to make small adjustments to the Cascadeur animation). What I've been doing for quite a while is exporting an FBX out of DS into Cascadeur to animate, then applying the animations to a bridged character via the Character Definition and Character Solver tags. I should probably preface this by saying that there's a lot I don't understand about animating in C4D. ![]()
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